AFTERGLOW
CASE 05 / NIGHT CULTURE / 2026

HOUSE 99.

Season system. A focused project story moving from context and system to applications, outcomes and the details that made the work hold together.

HOUSE 99 case study cover
CLIENTHOUSE 99
SECTORNight culture
SCOPESeason system
STUDIOAFTERGLOW
YEAR2026
01 / CONTEXT

The campaign needed to feel like a cultural moment, not a coordinated set of deliverables.

02 / THE SYSTEM

We created one visual world with enough tension to mutate across posters, social, stage, merch and moving image.

01

CAMPAIGN WORLD

One rule strong enough to repeat without becoming repetitive.

02

ARTIST IDENTITY

Built as a usable system, not a presentation-only concept.

03

LIVE VISUALS

Every application is designed to prove the core idea.

detail
system
application
36CAMPAIGN ASSETS
07CHANNEL FORMATS
01VISUAL WORLD
Every output feels like evidence from the same night rather than a resized master asset.
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