PLAYHOUSE
CASE 01 / SNACK BRAND / 2026

JUJU.

Characters · Packaging. A focused project story moving from context and system to applications, outcomes and the details that made the work hold together.

JUJU case study cover
CLIENTJUJU
SECTORSnack brand
SCOPECharacters · Packaging
STUDIOPLAYHOUSE
YEAR2026
01 / CONTEXT

The category was cheerful but visually interchangeable.

02 / THE SYSTEM

We built a cast, object language and playful rules that can generate hundreds of assets without losing the joke.

01

ILLUSTRATION SYSTEM

One rule strong enough to repeat without becoming repetitive.

02

CHARACTERS

Built as a usable system, not a presentation-only concept.

03

PACKAGING

Every application is designed to prove the core idea.

detail
system
application
24CORE ASSETS
08CHARACTER STATES
05PACKAGING FORMATS
The brand stays recognizable even when the illustration changes completely.
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